This is the original Skin Software site. We encourage you to use the updated version of the software which is available here.

Above is an example of a skin surface generated with Skin Software. It shows a deformable manifold in 3D, based on a protein.

Click to see the model deform, and to view the work done on the meshing of the surface.

Skin mesh in .stl format
for models shown to the right
jurgen.stl.gz pear1.stl.gz
man.stl.gz pear2.stl.gz
Skin mesh in .stl format
for models used in deformation
s0.00.stl.gz s0.60.stl.gz
s0.10.stl.gz s0.70.stl.gz
s0.20.stl.gz s0.80.stl.gz
s0.30.stl.gz s0.90.stl.gz
s0.40.stl.gz s1.00.stl.gz
Skin executable
(not final version)


Additional skin data files
H-0.0.skn nH-0.0scale.skn
H0.0scale.skn pdb7tmn.wa.skn
Skin.exe pdb7tmnx1000.wa.skn
m1w.skn sfist-balls.skn
mannequin-balls.skn test11.skn
nH-0.0.skn test13.skn


H.L. Cheng. Algorithms for Smooth and Deformable Surfaces in 3D. Ph.D. Dissertation, University of Illinois at Urbana-Champaign, 2002. (pdf)

H. L. Cheng, H. Edelsbrunner, P. Fu. Shape space from deformation. Computational Geometry 19 (2001), 191-204.
S.W. Cheng, H. Edelsbrunner, P. Fu, K. P. Lam. Design and analysis of planar shape deformation. Computational Geometry 19 (2001), 205-218.
H.L. Cheng, T.K. Dey, H. Edelsbrunner, J. Sullivan. Dynamic skin triangulation. Discrete & Computational Geometry 25 (2001), 525-568.
H. Edelsbrunner. Deformable smooth surface design. Discrete & Computational Geometry 21 (1999), 87-115.

Skin Software was created by Ho-Lun (Alan) Cheng.